Virtual Reality
Meta Is Shutting Down Horizon Worlds on Meta Quest
Meta's flailing virtual reality social experience is being discontinued in June. It's part of Meta's broader moves to slim down the business that became its namesake. Pour one out from your digital bottle, because Meta is shutting down the virtual reality experience of Horizon Worlds. Meta sent an email blast to Horizon Worlds users today stating that the social VR world will officially end on its Quest VR headsets; starting March 31, Horizon Worlds will no longer be in the Quest store. Some Horizon-specific perks, including Meta Credits, avatars, and some digital clothes and in-world purchases, will also be removed.
- Asia > Middle East > Iran (0.05)
- North America > United States > New York > New York County > New York City (0.05)
- North America > United States > California > San Francisco County > San Francisco (0.05)
- (3 more...)
- Information Technology (0.98)
- Leisure & Entertainment (0.70)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (1.00)
- Information Technology > Communications > Mobile (1.00)
- Information Technology > Artificial Intelligence (1.00)
Category
Estimating the 6D object pose is one of the core problems in computer vision and robotics. It predicts the full configurations of rotation, translation and size of a given object, which has wide applications including Virtual Reality (VR) [2], scene understanding [30], and [42, 57, 31, 49]. There are twodirections in 6D object pose estimation.
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.88)
- North America > United States > Illinois > Cook County > Chicago (0.04)
- Europe > France > Hauts-de-France > Nord > Lille (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Asia > South Korea > Seoul > Seoul (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.46)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.34)
Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions
Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity.
- Europe > Switzerland > Zürich > Zürich (0.14)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.05)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Robots (0.71)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.68)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.46)
- Asia > South Korea (0.04)
- Asia > Middle East > Israel (0.04)
- Research Report > Experimental Study (0.93)
- Research Report > New Finding (0.67)
- Information Technology > Security & Privacy (0.93)
- Health & Medicine > Consumer Health (0.68)
- North America > United States > Ohio > Montgomery County > Dayton (0.04)
- Europe (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Asia > Indonesia > Bali (0.04)
- Information Technology > Communications (1.00)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.46)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.46)
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.46)
- Asia > Japan > Honshū > Chūbu > Nagano Prefecture > Nagano (0.04)
- North America > United States > Utah (0.04)
- Information Technology > Sensing and Signal Processing > Image Processing (1.00)
- Information Technology > Artificial Intelligence > Vision > Face Recognition (0.68)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Human Computer Interaction > Interfaces > Virtual Reality (0.46)
- North America > Canada > British Columbia (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Health & Medicine > Consumer Health (0.94)
- Information Technology > Security & Privacy (0.68)