Virtual Reality
Apples next Vision Pro could look more like Meta VR Glasses
Mashable Selects Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more In My Bag Look Up Creator Playbook Say More AI at School Safety Net Versus Trending Now Back to School Good Connection: Uplifting stories for a digital age All Series Apple's next Vision Pro could look more like Meta VR Glasses Apple is exploring lighter designs similar to Meta's headset, but a Vision Pro successor may not arrive until 2029, if at all. Chance Townsend is the General Assignments Editor at Mashable, covering tech, video games, dating apps, digital culture, and whatever else comes his way. He has a Master's in Journalism from the University of North Texas and is a proud orange cat father. His writing has also appeared in PC Mag and . Apple's plans for the Vision Pro are shifting again as Meta's lightweight VR glasses shape the expectations of future VR headsets.
Meta's new VR headset forgot about the games
When you purchase through links in our articles, we may earn a small commission. The company that brought virtual reality to the mainstream barely mentioned gaming when it showed off its new flagship headset. That's bad news for anyone who likes VR. I have a medium-intensity interest in virtual reality gaming. I'm excited to try Valve's new Steam Frame, and an older VR headset design helped me lose a ton of weight .
Meta reveals next-gen smart glasses at Meta Connect: See all the new glasses
AI at School Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable Selects Look Up Say More Safety Net Versus Creator Playbook In My Bag Trending Now Back to School Good Connection: Uplifting stories for a digital age All Series Despite a growing privacy backlash against smart glasses, Mark Zuckerberg and Meta revealed a new generation of smart glasses. Timothy Beck Werth is the Tech Editor at Mashable, where he leads coverage and assignments for the Tech and Shopping verticals. Tim has over 15 years of experience as a journalist and editor, and he has particular experience covering and testing consumer technology, smart home gadgets, and men's grooming and style products. Previously, he was the Managing Editor and then Site Director of SPY.com, a men's product review and lifestyle website. As a writer for GQ, he covered everything from bull-riding competitions to the best Legos for adults, and he's also contributed to publications such as The Daily Beast, Gear Patrol, and The Awl.
Zuckerberg announces Meta VR Glasses, a lightweight virtual reality device for 1,299
AI at School Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable Selects Look Up Say More Safety Net Versus Creator Playbook In My Bag Trending Now Back to School Good Connection: Uplifting stories for a digital age All Series Timothy Beck Werth is the Tech Editor at Mashable, where he leads coverage and assignments for the Tech and Shopping verticals. Tim has over 15 years of experience as a journalist and editor, and he has particular experience covering and testing consumer technology, smart home gadgets, and men's grooming and style products. Previously, he was the Managing Editor and then Site Director of SPY.com, a men's product review and lifestyle website. As a writer for GQ, he covered everything from bull-riding competitions to the best Legos for adults, and he's also contributed to publications such as The Daily Beast, Gear Patrol, and The Awl. At Meta Connect 2026, Mark Zuckerberg unveiled Meta VR Glasses, a lightweight device with an advanced display, voice and hand controls, and integration with the company's AI agent, Muse.
Steam Frame: What early reviewers said about the 1,000 VR headset
Versus Say More Look Up Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Mashable Selects Creator Playbook In My Bag Trending Now Back to School Good Connection: Uplifting stories for a digital age Switch Off Mashable Voices All Series Valve's VR headset has arrived. But, should you get it? Matt Binder joined Mashable's tech vertical in 2018, where he covers social media, tech policy, cybersecurity, online scams, cryptocurrency, AI, creator news, weird tech, and other related tech beats. The Steam Frame VR headset is here. What do the reviewers think?
Lost WWI trench lives on in immersive VR installation
Archeology and gaming technology join forces to preserve battlefields of the past. More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. The rolling, green hills of West Flanders, Belgium, were once the bitter, brutal staging ground for some of the bloodiest fighting of World War I . An estimated 600,000 soldiers were killed, wounded, or went missing in that region between 1914 and 1918, often fighting along intricate but claustrophobically cramped trench lines that were perpetually bombarded by artillery fire and sinking into thick, waterlogged mud. However, a visitor walking across many of those old battlegrounds today might never know they were treading across a graveyard.
Here's What Snap's Expensive Specs Can Actually Do
Here's What Snap's Expensive Specs Can Actually Do Snap thinks its chunky, pricey smart glasses are the future of human computing, powered by a new AI app and features that do everything from translating languages to improving your golf swing. Snap, the company behind Snapchat and a new pair of $2,195 augmented-reality smart glasses, is finally sharing more about what its glasses can actually do. Details came at a launch event in Los Angeles, where the company also announced a new AI service that anticipates what you want to do while wearing the glasses--or even just using your phone or laptop. Snap announced its latest Specs in June at the Augmented World Expo tech conference. It says it will begin shipping them to buyers sometime this fall.
Moss developer Polyarc has closed
Polyarc, the developer behind virtual reality games Moss and Moss: Book II, has closed, according to a new post on the studio's LinkedIn page. Based on a reverse recruiting sheet shared alongside the announcement, at least 29 members of the studio's staff are now looking for work. "After nearly 12 years riding the joyous rollercoaster of emotions that is making video games, our time together has come to an end," Polyarc says. "As we wind down active development, we are saying our farewells to each other. Working together over all of these years has been an honor. Bringing surprise and delight to those who played our games has been a privilege. Thank you to everyone at Polyarc, our work is now finished."
Wristband enables wearers to control a robotic hand with their own movements
The next time you're scrolling your phone, take a moment to appreciate the feat: The seemingly mundane act is possible thanks to the coordination of 34 muscles, 27 joints, and over 100 tendons and ligaments in your hand. Indeed, our hands are the most nimble parts of our bodies. Mimicking their many nuanced gestures has been a longstanding challenge in robotics and virtual reality. Now, MIT engineers have designed an ultrasound wristband that precisely tracks a wearer's hand movements in real-time. The wristband produces ultrasound images of the wrist's muscles, tendons, and ligaments as the hand moves, and is paired with an artificial intelligence algorithm that continuously translates the images into the corresponding positions of the five fingers and palm.